phogue.net
24Jan/12Off

$1500 to design Procon2s UI

We’ve posted up a project on design crowd with a prize of $1,500 to design Procon 2′s UI. See http://www.phogue.net/forumvb/showthread.php?3719-Competition-Info or http://jobs.designcrowd.com.au/job.aspx?id=29497 for more information!

23Nov/11Off

Description and Demo of in-game commands for Procon 2

Just posted this up on my works blog.  Stop past, have a play and leave a comment please :)

With Siri hitting the office of my Apple enthusiast peers my attention was again thrown at Natural Language Processing (NLP).  This article isn’t explaining how Siri in particular works, but instead how to make something close on a shoe string budget. I originally wrote this in December of 2010 for Procon 2, an unreleased remote console tool for administering Game Servers and sequel to Procon, that I continue to work on today as a hobby.

Read more at http://labs.kojo.com.au/the-poor-mans-siri/

9Oct/110

Free download: iOS Procon for BFBC2 and MOH

As a small gift to our community iOS Procon for Battlefield Bad Company 2 and Medal of Honor are now available as free downloads on the App store. This goes for the iPhone/iPod version as well as the dedicated iPad version of the App. Enjoy!

For more information about iOS Procon for BFBC2 and MOH please click here.

1Aug/11Off

Procon License Changes

I rarely post on this blog anymore, mostly because there have been very few updates to the core of Procon due to time constraints.  In the next couple of months we’ll be making some license changes to future versions of Procon. We’re reaching out for lawyers to help the project so if you know anyone willing to work pro bono please link them here.

This project has now profited me two weeks work as a burger flipper at McDonalds here in Australia. As the intention was never to make money, this would leave me overjoyed at unforeseen success of Procon.   I originally wrote Procon in three weeks over my mid-semester break of University.  It was, and still is, mad scientist code that is paying for no design work at all :P

Procon was released under the GNU GPL like all of my work. I expected a user-base of 100 or so people maybe and never thought anyone would really benefit from it.  Since then company’s have spring up hosting the software, the user-base is in the tens of thousands (still.. scary eh?) and hosting is surprisingly still on the increase at some places.  We’re programming Procon 2 in our free time, which since leaving University is limited nowadays and slower work than Procon 1. I hope to support some version of Procon long into the future.

The above sounds like this is going to be a rant. Leave the guff, gimme the basic facts!

What license changes?

Procon will remain open source, but version 1.1 and onwards will require payment from commercial endeavors that host Procon for others.

Specifics and pricing will be released at a later date.

I have to pay?

If you make money from Procon, yes.  If not then you can continue using it like you are now.

What if I just host 1.0?

Then there is no requirement for you to support Procon, the developers or their starving children.  You may continue hosting Procon 1.0.0.2 and below without paying royalties to Procon, just like now. Enjoy :)

Can you do this?

It’s this or project death.

I’m a user, should I donate moar?

Yes!.. No.. No.. No that’s not what this is about.  We’re looking at mostly cutting in on those that are profiting from Procon right now. Unless you’re loaded with cash and laughing at the little people, please don’t put yourself out ;)

LOL that’s fine I’ll just go use Generic Rcon Project Name

No man, you’re missing the point :p  We love you, we just don’t love being left out in the cold.  I hope like hell that I can draft this license and provide it to other rcon projects like B3 for free. (note: I don’t speak for them, this is just the example and Courgette is pretty cool so I don’t think they would mind)

Hopefully we can break the cycle of middlemen benefiting from our projects and the expectation that this is normal/acceptable. Yes it’s only rcon software, but a lot more hours gets invested into projects like these than the average user could fathom.

You used to be cool man, but you got greedy..

A single host is earning upwards of [removed: several-several-several-several thousand AUD] a month on Procon.  There are more hosts out there, some possibly with more but most likely less. I’m earning about ~$50-70 after expenses (see right hand column). I think I’m better off than most similar projects out there, but I still have to buy the cheaper beer :(

I’m looking at this project getting cut, not getting rich.

I’m not looking for sponsorship either.  Previous experience has shown me that this benefits only one of the parties, whether its their intention or not.

What sparked this?

This actual idea is from one of the procon hosts very recently while they were looking to contribute back to the project.  Ike mobilized the idea and started researching everything for me.  Mostly blame Ike if you’re going to be a little out of pocket by this ;)

My “What about me/us?” moment actually came from seeing B3′s struggle to find financial support or sponsorship to add Homefront support to their software.  An awesome project halted by $150 worth of games? Piss on that.  They shouldn’t have to think about it while others make money from their software.

Our projects that benefit other commercial businesses should be concerned with how to spend our budget, not on simply having a budget.

Why don’t you host it yourself?  I’d sign up with you!

Thanks!  But I don’t have the time to setup a business and work on the software that would be the foundation of that business. One would suffer greatly, and one already is (see lack of updates)

I’m a hater.  I’m going to hate.

Most of what I do is for the benefit of others.  I don’t think of myself as a nice person, but I always do nice things.

 

Comments are disabled for this post. Please see the forum thread http://www.phogue.net/forumvb/showthread.php?2183-Procon-License-Changes to discuss and quote this post.

22Jul/110

iOS Procon for iPad patch 1.74 released!

Patch 1.74 is now available for download on the App store.

This patch includes:
1. Extra “Add …” buttons were added to the top navigation bar for reserved slots list, ban list and chat moderation list. Thanks go to Procon users Pharrett and propbndr for their feedback.
2. Minor bug fixes.

2Jun/116

iOS Procon for iPad available NOW on the App Store!

Click here to visit the App Store!

27May/112

Release event: Win free copy of iOS Procon for iPad!

Giving away App store promotional codes!

The review by Apple takes longer than expected, for the iPad version we additionally implemented some device orientation / autorotation features yesterday that Apple insisted on. While waiting for the release of iOS Procon for iPad we’d like to cheer you up by giving away five promotional codes for the iPad version of iOS Procon with which you will be able to download the App from the Store for free once it is released. If you want to be in this “lottery” just make a quick post in this forum thread:

Release event: Win free copy of iOS Procon for iPad!

After release of the App we’ll will randomly pick 5 people out of this thread and send them their promo codes asap!
Good luck! :-)

Update 02/06/2011:

With the release of the App on the Store the thread has now been closed.
The winners of the free promo codes are: maester, Wiggly, Godzilla13, cableguy619, Cain!
They have just received their codes via PM.
Thank you all very much for participating!
Have fun with iOS Procon for iPad!

20May/112

Procon for iPad waiting for review by Apple!

Aside from the improved App navigation interface with faster access to the controls nearly all parts of the new iPad version take great advantage of the iPads ample screen space. The first version of Procon for iPad also already offers some extra features like extended server Information (uptime, roundtime, server backbone connection status, autorefreshing score/ticket information), the ability to end a round declaring the winning team and extra information in the players list (squad id).
The App will be released by Apple on the store once the review is finished – hopefully within the next few days.

16May/118

iPad Version of iOS Procon coming up!

Contrary to what was stated earlier in the forums a dedicated iPad version of iOS Procon will be released soon. Having to use the grainy “2x” mode on my brand new iPad2 all the time finally bothered me so much that I changed my mind about releasing an iPad version :-) .
If all goes well you can expect the App to hit the App store in about 1-2 weeks.

29Apr/110

iOS Procon 1.72 FINAL released!

Acknowledgement

Decker would like to thank everyone for your great support (lots of bug reports, feature suggestions, test accounts on your servers, etc., etc.) that helped making iOS Procon such a big success! Thank you also for the large number of probably 95% 5-star positive App Store ratings which were quite motivating! But the biggest thank you goes out to the one and only – Phogue! Thank you mate for the great cooperation on Procon! ;-)
As all serious bugs in iOS Procon have supposedly been fixed by now all my further effort will go into the creation future iOS rcon tools – hopefully including iOS Procon 2 of course – and specialisied iPad versions of these tools.

Version History

  • Version 1.72 (29/APR/11) – Cumulative fix for several user-reported minor bugs. Special thanks to propbndr for uncovering the ban list bug.
  • Version 1.71 (05/JAN/11) – Support for VIP Map Pack 8 (Operation Hastings). As per popular demand “intelligent” autoscrolling for “Chat & Events” and “Console” was added: Autoscrolling is automatically disabled when you are scrolling up to browse the history of chatmessages or events and can be reenabled by simply scrolling back to the end.
  • Version 1.70 (18/DEC/10) – Support for the BFBC2 Vietnam Addon and for BFBC2 Map Pack 7 added. Added new server list icon for Vietnam servers.
  • Version 1.63 (28/NOV/10) – Minor graphical updates and bugfixes. French and Brazilian Portuguese App Store localizations added. Thanks to Nolwenn and Nano for your help with the translations. Moved the App from the “Games” category to the “Utilities” category in the App Store for better worldwide availability (Missing “Games” category in some countries e.g. Brazil).
  • Version 1.62 (04/NOV/10) – Support for new MOH gamemodes (Clean sweep, King of the hill) and maps (Khyber caves, Korengal outpost) added!
  • Version 1.61 (26/OCT/10) – Minor bugfixes. Added some useful links to the “About” page. Several App Store localizations added. Thanks to Enos Pork, microvery and anditfeels for your translations!
  • Version 1.60 (20/OCT/10) – MOH support added!
  • Version 1.52 (12/OCT/10) – Accounts and account details are now editable. Minor bug fixes.
  • Version 1.51 (07/OCT/10) – Fixes App crashing when connecting to layer sever on iPad and devices using iOS3.x. Fixes App crashing when entering the plugin list when certain plugins were installed. Furthermore Procon plugin details are now viewable and editable. Chat and Events “filter-switch” added: “Chat&Events”, “Chat only” and “Events only”.
  • Version 1.50 (01/OCT/10) – Initial release.