Category Archives: Battlefield: Bad Company 2

Anything related to Battlefield: Bad Company 2

iOS Procon patch 1.71 released!

Version History

  • Version 1.71 (05/JAN/11) – Support for VIP Map Pack 8 (Operation Hastings). As per popular demand “intelligent” autoscrolling for “Chat & Events” and “Console” was added: Autoscrolling is automatically disabled when you are scrolling up to browse the history of chatmessages or events and can be reenabled by simply scrolling back to the end.
  • Version 1.70 (18/DEC/10) – Support for the BFBC2 Vietnam Addon and for BFBC2 Map Pack 7 added. Added new server list icon for Vietnam servers.
  • Version 1.63 (28/NOV/10) – Minor graphical updates and bugfixes. French and Brazilian Portuguese App Store localizations added. Thanks to Nolwenn and Nano for your help with the translations. Moved the App from the “Games” category to the “Utilities” category in the App Store for better worldwide availability (Missing “Games” category in some countries e.g. Brazil).
  • Version 1.62 (04/NOV/10) – Support for new MOH gamemodes (Clean sweep, King of the hill) and maps (Khyber caves, Korengal outpost) added!
  • Version 1.61 (26/OCT/10) – Minor bugfixes. Added some useful links to the “About” page. Several App Store localizations added. Thanks to Enos Pork, microvery and anditfeels for your translations!
  • Version 1.60 (20/OCT/10) – MOH support added!
  • Version 1.52 (12/OCT/10) – Accounts and account details are now editable. Minor bug fixes.
  • Version 1.51 (07/OCT/10) – Fixes App crashing when connecting to layer sever on iPad and devices using iOS3.x. Fixes App crashing when entering the plugin list when certain plugins were installed. Furthermore Procon plugin details are now viewable and editable. Chat and Events “filter-switch” added: “Chat&Events”, “Chat only” and “Events only”.
  • Version 1.50 (01/OCT/10) – Initial release.

Procon Frostbite 1.0.0.0 Released!

Download here

1.0.0.what?

1.0.0.0 means I won’t be adding to procon in its current form.  You might get some fixes or an updated definition file if some new maps are released, but I personally won’t be adding to this series of procon anymore.

I’ve been working on the next iteration of procon for about a month now.   I hope to release late February or early March.  This next version will be (mostly) closed source, provide support for plugins with full integration to the interface, still cost nothing to use and will not be compatible with procon in its current horrible, messy, shitty form.  A majority of the core coding and design (there is a design phase this time around) has been completed and I run nightly background tests on five populated servers thanks to Ike at Timeless Gaming.

I will be enlisting the help of other programmers in the pool of developers and plugin developers at the start of February to expand on the core of procon and provide further functionality.

Thank you’s

Phil_K – most of the changes below are his doing.

Scott at Planet Battlefield and Brandon at Branzone for reporting problems with a fresh pair of eyes.

The testers (in order of appearance) EBastard, ScHrAnZ DiNgEnS, cfour, Basert, TimSad, Roughneck2-0, skitzo_zac.  Follow us on twitter to hear about new versions in testing.

Changes in 1.0.0.0

  • Added support for operation hastings in bfbc2 vietnam
  • Prevented procon.exe and procon.console.exe from loading up another instance of the application in the same directory.
  • Fixed hardcoded ban reasons on PlayerPunishPanel(Playerlist) and moved them to reasons.cfg
  • Added OnPunkbusterBeginPlayerInfo and OnPunkbusterEndPlayerInfo events to the plugin API. (only useful to plugin developers) Find an example plugin for using these methods attached to this post.
  • Automatically connect is now set to false when the user manually disconnects
  • Reconnection now occurs when an error occurs on the connection, the connection is not connected and automatically connect is set to true OR it is running in console mode.
    • It’ll reconnect a little more aggressively now, taking the assumption if you’ve got procon open you probably want to be connected to something
  • Fix for task enumerator exception.. again (again)
  • Added a label to display what map pack people are running. Should aid support on operation hastings =\
  • Now reloads a definition file if a game server was restarted with a different mod running. Plugins are also reloaded – the effect is like restarting procon completely but for only a single connection.
  • Removed warning about plc tab being removed
  • Fixed BFBC2 Headshot icon on the battlemap
  • Added layer local accounts/plugins tabs being hidden. This is an option in the options menu – default to true.
  • Moved procon plugin/account handling to the start of the connection requests. The PLC tab should appear quickly now, but may still take time to be populated.

Battle for Hastings

We have their combined score!  Now let’s make it really hurt!

Phogue.net’s throwing down the gauntlet.  Add this to your spam rotations and remind the players what’s what!

BATTLE FOR HASTINGS! RESUPPLY, REVIVE, HEAL, SPOT and REPAIR!

Pass it on, get the admins of the PC Community to nag the players – get it rolling.

BFC.com: We Need YOU!

We Need YOU!

we_need_you-thumb

Are you eager, experienced, interested in running an entire Army and scraping the remains of your enemy off your boots after a hard-won fight?  Then We Need YOU!

A conquering Army needs a brilliant General, and right now we’re on the lookout for 2 to head up the US and Vietnamese sides of the campaign.  If you’re a PC gamer, are experienced and mature, have Sunday nights free during Jan and Feb, not afraid of some admin work, and can game at European times, then use this form to send us your details.

To celebrate the launch of the new Vietnam expansion pack for Bad Company 2, www.BattlefieldCommunities.com will be teaming up withwww.ForgottenHonor.com to bring you a 4 week campaign using all the new weapons and maps at your disposal.

Sign-ups will begin on December 29th on www.ForgottenHonor.com.  A warm-up battle will be held on Jan 9th, with the full battles occurring every Sunday at 7pm CET from Jan 16th.

We will have two, 32 player, servers (one in London, one in Amsterdam) provided by www.EuroGamers.eu.

[Source]

Procon Frostbite 0.6.4.0 Released!

Download here

Thank you’s

Phil_K – most of the changes below are his doing.

Mikael Kalms at Dice for working late and getting our protocol requests implemented, sending the specification documents out to us with enough time to make the changes and most of all for early flamethrower action to test it all out on =)

miljac at Diabolic Servers for killing me with every weapon in BC2:V =)

The testers cfourRoughneck2-0MorpheusX(AUT)EBastardetonline,CoreSyntaxterwaxthat_guysixshot.  Follow us on twitter to hear about new versions in testing.

Changes in 0.6.4.0

(some included in incremental but collated here for release notes)

  • Added Vietnam weapons and vehicles
  • Added Default AlphaPack Battlemap for Vietnam
  • Fix for ‘/’ before chat not hiding the text from players
  • Added options for Admin Move Message and Show Admin name in chat to options window (Tools -> Options -> Advanced)
  • Added support for R9 of MoH
    • Added MoH kits+specializations and support for onSpawn event (Weapon restriction should function now)
    • Fixed flags not reappearing on the playerlist when a player spawns back in.
  • Added round time and server uptime timers to server info. This will only be viewable in R9 of MoH and R27 of BFBC2.
  • Added support for R27 of BFBC2
  • Added support for Vietnam icon in drop down list (requires >=R27)
  • Added enable/disable scrolling to server & pb console
  • Added battlemap support for bfbc2 map pack 7.
  • Included the new SPECACT weapons
  • Added admin name to chat panel output
  • Added right-click stats lookup on the playerlist
  • Added support for map pack 7.

iOS Procon Vietnam patch released!

Patch 1.70 ready for download

With this new patch iOS Procon is now also works with BFBC2 Vietnam servers and of course Vietnam Procon Layer Servers. It is ready for download on the App Store now! Enjoy! ;-)

Version History

  • Version 1.70 (18/DEC/10) – Support for the BFBC2 Vietnam Addon and for BFBC2 Map Pack 7 added. Added new server list icon for Vietnam servers.
  • Version 1.63 (28/NOV/10) – Minor graphical updates and bugfixes. French and Brazilian Portuguese App Store localizations added. Thanks to Nolwenn and Nano for your help with the translations. Moved the App from the “Games” category to the “Utilities” category in the App Store for better worldwide availability (Missing “Games” category in some countries e.g. Brazil).
  • Version 1.62 (04/NOV/10) – Support for new MOH gamemodes (Clean sweep, King of the hill) and maps (Khyber caves, Korengal outpost) added!
  • Version 1.61 (26/OCT/10) – Minor bugfixes. Added some useful links to the “About” page. Several App Store localizations added. Thanks to Enos Pork, microvery and anditfeels for your translations!
  • Version 1.60 (20/OCT/10) – MOH support added!
  • Version 1.52 (12/OCT/10) – Accounts and account details are now editable. Minor bug fixes.
  • Version 1.51 (07/OCT/10) – Fixes App crashing when connecting to layer sever on iPad and devices using iOS3.x. Fixes App crashing when entering the plugin list when certain plugins were installed. Furthermore Procon plugin details are now viewable and editable. Chat and Events “filter-switch” added: “Chat&Events”, “Chat only” and “Events only”.
  • Version 1.50 (01/OCT/10) – Initial release.

PRoCon Frostbite 0.6.3.0 Released!

Thanks should go to the testers C3rbY, meanman, Roughneck2-0, Dog_Pound, EBastard, Zaeed, HelloKitty, FooKaa and Fatty.

You get wall of text’o'changes this time cause it’s 3am and I have last day of uni in 6 hours :)

Changes in 0.6.3.0

  • Added support for Clean Sweep and Hot Zone to MOH.
  • Updated MOH.def to include vehicles and weapons, though they are not linked to a specific kit yet.
  • Added missing safe variables to moh layer client
  • Moved rss fetch to procon.core so the procon.console.exe could still get the rss feed to update packages. It was supposed to be there in the first place but never got tested =\ This means you should be able to install plugins via the packages tab of a connected layer client, instead of the client always saying “The package is already installed..” if the layer is running “PRoCon.exe -console 1″ or “PRoCon.Console.exe”.
  • Removed Zaeeds plugins from the install that comes with procon. We had a fight. He scolded and hit me =( I don’t want to talk about it :cry:
  • Fix for banlist not saving/refreshing when banning via the playerlist panel.
  • Fix for banlist removing pb bans when no more vanilla bans are present (you unban the last vanilla banned player)
  • Fixed up procon.account.onLogout event not being fired when a layer connection is terminated without logging out first. If you’re connected for a while you shouldn’t see ghost logins anymore.
  • Added missing moh weapons, I think that’s all of them..
  • Added basic admin logging (who kicked/banned/killed/moved who). This is mostly for logging on the layer side but it does have limited support for when a admin uses the procon gui to move/kick/kill/ban some one it will display to all connected admins who did it. It won’t show connected admins if the admin uses a command in the in game admin
  • Fix for index out of range exception when the language files auto update in moh
  • Removed/Moved default plugins.
  • Removed the menu from the main window
  • Added drop down tools icon, mimicking google chromes tools.
  • Added ban type option to in game admin plugin
  • Added “pb_sv_updbanfile” and “pb_sv_banload” after unbanning a punkbuster ban
  • Rearranged the tools menu so the connections list spanned the whole window.
  • Added reasons to events logging

Interviews with super important people..

Phogue posting news about Phogue on Phogue.net about how the community is recognizing Phogue for excellence in being Phogue. Find out more about Phogue in the interview Battlefield Communities did with Phogue.

I’m not that conceded I swear ;)

This website was only meant to have a hundred hits a month for the small programs I write. It now has a desperate need for change of name since it’s grown into a community that encompases more than one person :)

Interview with Phogue (creator of ProCon)

BC: How do you see the future for both ProCon and phogue.net?

Phogue: BC2: Vietnam and BF3 hopefully. Otherwise more plugins and some user requested features being implemented. Unfortunately it’s not possible to make everybody happy. You have to remember though that it’s only a minority that sign up an account on the forums and then fewer still who log in to actually make requests.

I’ve always had an unwritten rule to never respond to posts without pleases and thank you’s in them. What most people don’t realise is that two minutes spent typing out a request translates to about 20 hours of further development and testing.

My Steam account says I’ve spent around 500 hours playing BC2, while my in-game stats say something closer to 200. I’ve spent at least 300 hours, probably a lot more, alone in a server poking and prodding bits and pieces here and there. Not all of it comes to fruition in the Rcon today, but it’s all still stuff that needs to be field tested and confirmed as user friendly.

Another plugin just got published by XpKiller for MoH stats collecting as I was writing the last question.  It’s ever evolving =)

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Community Spotlight #6 – Phogue.net

Phogue, or Geoff as he’s known in real life, started the http://www.Phogue.net website a few years ago when he developed an RCON tool called PRCon for THQ’s Frontlines game.  When Bad Company 2 came along he resurrected the project and developed a new RCON tool called ProCon for the game using the relatively sparse info available at the time.

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