Well I had some time this weekend so I made my visual thesaurus clone with the help of Standfords WordNet. Odd the things I do for fun..
Check it out
This entire project was part of something I wanted to do, something that should take no longer than 7 days that I can do within my free time. All up it ended up taking 12 days, but if I definitely want to do more stuff like this.. just picking it up and running with it. Sure, the code isn’t super pretty at the end of the project but it’s fun as hell making it. Now that’s it done I can find something else to distract me.
You can find some further information about the node plugin at http://phogue.net/2012/07/28/jquery-ikefactory-js/
Over the next few months you might notice this blog transforming into its original purpose: a dumping ground for me to post quick little updates on what I personally do. This is the start and I’ll hopefully catch you all up on some things I’ve worked on over the last year here and there. I’m never actually working on just one project, but always working on several small ideas here and there.
About four years ago I found thinkmap’s visual thesaurus. I always wanted to make something similar, but I’ve always lacked the word smithery to truly understand the English language enough to know if what I had created is actually working or not. To this end, I’ve done the technical stuff like writing a jquery plugin to handle visually displaying data in the same method.
It’s sort of abandoned for now though. I only ever work on it when I have an interest in it. So far I’ve got the front end stuff done, or at least the hard bits. Throw a bit of formatting over it and a quick api to look up a thesaurus database and you’re away. One day, I hope to finish this project off.
Just showing what the script is doing. I recommend hitting “Add Random Branches” to begin with. You can drag nodes around and even pan the view if you hold shift. Zoom was buggy and on the to do list.
Shows mutual followers, or followers whom you follow. If you double click on a node you will then load their mutual followers and it will interconnect with existing nodes. Chunky as hell when you start getting a few hundred nodes on the screen or just some one that’s really sociable.
Moving some of the workload onto a worker thread would be beneficial here, but would also require a rewrite lest the serialization of the plugin itself takes just as long as calculating the node positions & effects. I wanted the plugin to handle thousands of nodes but only managed to get to handle about 500 smoothly on my computer, but it significantly deteriorates with lower spec computers.
So I had lofty goals to begin with however building the twitter plugin quickly made me realize that formatting data in this way is only helpful for a tens, not hundreds let alone thousands of pieces of data. After a hundred nodes it just starts looking pretty but not being very informative.
We’ve posted up a project on design crowd with a prize of $1,500 to design Procon 2′s UI. See http://www.phogue.net/forumvb/showthread.php?3719-Competition-Info or http://jobs.designcrowd.com.au/job.aspx?id=29497 for more information!
Check it out, watch some terrible terrible games to raise money for charity.
I’m moderating this marathon. I was almost there but the plane ticket was a little how’s it going. Chat to them live on the phogue.net teamspeak, details on the webpage above. Stop past, watch and laugh at some very bad games and donate a little coin to charity =)
Phogue.net’s throwing down the gauntlet. Add this to your spam rotations and remind the players what’s what!
BATTLE FOR HASTINGS! RESUPPLY, REVIVE, HEAL, SPOT and REPAIR!
Pass it on, get the admins of the PC Community to nag the players – get it rolling.
We Need YOU!
Are you eager, experienced, interested in running an entire Army and scraping the remains of your enemy off your boots after a hard-won fight? Then We Need YOU!
A conquering Army needs a brilliant General, and right now we’re on the lookout for 2 to head up the US and Vietnamese sides of the campaign. If you’re a PC gamer, are experienced and mature, have Sunday nights free during Jan and Feb, not afraid of some admin work, and can game at European times, then use this form to send us your details.
To celebrate the launch of the new Vietnam expansion pack for Bad Company 2, www.BattlefieldCommunities.com will be teaming up withwww.ForgottenHonor.com to bring you a 4 week campaign using all the new weapons and maps at your disposal.
Sign-ups will begin on December 29th on www.ForgottenHonor.com. A warm-up battle will be held on Jan 9th, with the full battles occurring every Sunday at 7pm CET from Jan 16th.
We will have two, 32 player, servers (one in London, one in Amsterdam) provided by www.EuroGamers.eu.
A quick shoutout to Cameron Wendt of the Rum & Coke Clan for making the new logo for the Desktop/iOS versions of Procon. Thanks mate =)
For the Attention of gamers!
Combat Testing is proud to announce that we have a Highly Anticipated First Person Shooter Beta, which will be open to members of Combat Testing.
- You must be at least 18 years of age or older to join and participate
- You must have STEAM installed.
- You must also have the ability to read and write in English and be able to follow instructions
Minimum System Specifications for Test
You will need to have at least a decent Windows XP/Vista machine (Preferably Windows 7) with a good modern video card and at least a fast dual-core CPU. (Preferably Quad-Core or better).
MINIMUM PC SPECIFICATIONS
- 256MB of Video Memory
- NVidia GeForce 7600 upwards, ATI Radeon X1600 upwards
- Dual Core CPU
- 2GB system RAM
- 5 GB Free Space on Drive
RECOMMENDED PC SPECIFICATIONS
- 512MB of Video Memory
- NVidia GTX240 and UP, ATI Radeon HD 4250 and upwards
- Quad Core CPU
- 4GB system RAM
- 5 GB Free Space on Drive
Couple days down while we shifted hosts. The old host was suspending my account for no good reasons, providing a pretty shitty service and cost twice as much as this new host. What’s more they cocked up the DNS change so this whole move took a little over a week instead of 24 hours. Let’s see how this one goes!
The forum is from a backup less than 24 hours old but the wordpress update was from a little over a week ago. Some comments may be missing on wordpress, sorry about that =\
Phogue posting news about Phogue on Phogue.net about how the community is recognizing Phogue for excellence in being Phogue. Find out more about Phogue in the interview Battlefield Communities did with Phogue.
I’m not that conceded I swear
This website was only meant to have a hundred hits a month for the small programs I write. It now has a desperate need for change of name since it’s grown into a community that encompases more than one person
BC: How do you see the future for both ProCon and phogue.net?
Phogue: BC2: Vietnam and BF3 hopefully. Otherwise more plugins and some user requested features being implemented. Unfortunately it’s not possible to make everybody happy. You have to remember though that it’s only a minority that sign up an account on the forums and then fewer still who log in to actually make requests.
I’ve always had an unwritten rule to never respond to posts without pleases and thank you’s in them. What most people don’t realise is that two minutes spent typing out a request translates to about 20 hours of further development and testing.
My Steam account says I’ve spent around 500 hours playing BC2, while my in-game stats say something closer to 200. I’ve spent at least 300 hours, probably a lot more, alone in a server poking and prodding bits and pieces here and there. Not all of it comes to fruition in the Rcon today, but it’s all still stuff that needs to be field tested and confirmed as user friendly.
Another plugin just got published by XpKiller for MoH stats collecting as I was writing the last question. It’s ever evolving =)
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Phogue, or Geoff as he’s known in real life, started the http://www.Phogue.net website a few years ago when he developed an RCON tool called PRCon for THQ’s Frontlines game. When Bad Company 2 came along he resurrected the project and developed a new RCON tool called ProCon for the game using the relatively sparse info available at the time.
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