phogue.net
5Aug/121

Iketionary – Pointlessly pretty dictionary

Well I had some time this weekend so I made my visual thesaurus clone with the help of Standfords WordNet. Odd the things I do for fun..

Check it out

http://phogue.net/projects/iketionary/

This is something I’ve wished I’ve had the time to do for a few years. With the javascript plugin done for presenting the data and a simple database to use it actually took more time styling the damn page than making the visual thesaurus.. but I think that’s just a swipe at my styling skills and complete lack thereof :)

This entire project was part of something I wanted to do, something that should take no longer than 7 days that I can do within my free time. All up it ended up taking 12 days, but if I definitely want to do more stuff like this.. just picking it up and running with it. Sure, the code isn’t super pretty at the end of the project but it’s fun as hell making it. Now that’s it done I can find something else to distract me.

You can find some further information about the node plugin at http://phogue.net/2012/07/28/jquery-ikefactory-js/

 

28Jul/120

jquery.ikefactory.js

Over the next few months you might notice this blog transforming into its original purpose: a dumping ground for me to post quick little updates on what I personally do. This is the start and I’ll hopefully catch you all up on some things I’ve worked on over the last year here and there. I’m never actually working on just one project, but always working on several small ideas here and there.

About four years ago I found thinkmap’s visual thesaurus. I always wanted to make something similar, but I’ve always lacked the word smithery to truly understand the English language enough to know if what I had created is actually working or not. To this end, I’ve done the technical stuff like writing a jquery plugin to handle visually displaying data in the same method.

It’s sort of abandoned for now though. I only ever work on it when I have an interest in it. So far I’ve got the front end stuff done, or at least the hard bits. Throw a bit of formatting over it and a quick api to look up a thesaurus database and you’re away. One day, I hope to finish this project off.

The testbed

http://phogue.net/projects/ikefactory/src/examples/testbed.html

Just showing what the script is doing. I recommend hitting “Add Random Branches” to begin with. You can drag nodes around and even pan the view if you hold shift. Zoom was buggy and on the to do list.

Twitter example

http://phogue.net/projects/ikefactory/src/examples/twitter.html

Shows mutual followers, or followers whom you follow. If you double click on a node you will then load their mutual followers and it will interconnect with existing nodes. Chunky as hell when you start getting a few hundred nodes on the screen or just some one that’s really sociable.

Moving some of the workload onto a worker thread would be beneficial here, but would also require a rewrite lest the serialization of the plugin itself takes just as long as calculating the node positions & effects. I wanted the plugin to handle thousands of nodes but only managed to get to handle about 500 smoothly on my computer, but it significantly deteriorates with lower spec computers.

So I had lofty goals to begin with however building the twitter plugin quickly made me realize that formatting data in this way is only helpful for a tens, not hundreds let alone thousands of pieces of data. After a hundred nodes it just starts looking pretty but not being very informative.

12Apr/122

Procon 1.X Source is now on GitHub

Just a quick heads up. We’ve moved off of TFS to GitHub. Expect activity over the next few days as the developers transfer to this. Check it out @ https://github.com/Myrcon/Procon-1

Filed under: Phogue's Lab 2 Comments
24Jan/12Off

$1500 to design Procon2s UI

We’ve posted up a project on design crowd with a prize of $1,500 to design Procon 2′s UI. See http://www.phogue.net/forumvb/showthread.php?3719-Competition-Info or http://jobs.designcrowd.com.au/job.aspx?id=29497 for more information!

11Jan/121

Metabans for BF3!

.. and what, 10 days on? i3lack now has Metabans live on another server and functional with BF3.

The Plugin: http://www.phogue.net/forumvb/showthread.php?2043-Metabans-BF3-BC2-MOH

The Site: http://metabans.com

Signup. Download. Setup. Share.

 

1Jan/122

Metabans Project is moving/moved

The entire metabans project is migrating to another server with new management. i3lack is taking over and the site should be running on his box now, or the DNS propagating.

No data (it was corrupt anyway) has been transferred over to the new box. http://metabans.com/ is no longer run by me but I will be following the project closely. Hopefully it’s now being run by some one with some more time to actually implement some of the features that have been requested.

Filed under: Phogue's Lab 2 Comments
23Nov/11Off

Description and Demo of in-game commands for Procon 2

Just posted this up on my works blog.  Stop past, have a play and leave a comment please :)

With Siri hitting the office of my Apple enthusiast peers my attention was again thrown at Natural Language Processing (NLP).  This article isn’t explaining how Siri in particular works, but instead how to make something close on a shoe string budget. I originally wrote this in December of 2010 for Procon 2, an unreleased remote console tool for administering Game Servers and sequel to Procon, that I continue to work on today as a hobby.

Read more at http://labs.kojo.com.au/the-poor-mans-siri/

25Oct/1111

Procon for BF3 available for download now!

Procon 1.1 is now downloadable on phogue.net!

Phogue is returning from DICE in Stockholm/Sweden where he worked together with Mikael Kalms on the BF3 server rcon interface to the last minute. They managed to implement a new maplist that will let you mix game modes leaving the known restrictions from Bad Company 2 behind.  Even though they did their very best Procon’s full functionality will not be available from day one – for some features (e.g. battle map, plugins, reserved slots…) the BF3 server rcon interface will have to be further modified and expanded – DICE and of course the Procon team will continue to work hard on this in the following weeks.

Download now:

Please also check this forum post for more information.

 iOS Procon for BF3 will probably be released in about a week!

After some last tests that need to be performed in the next 3-4 days it will enter the Apple App Review process which will hopefully only take a couple of days before the App will actually be available for download on the App Store.

Stay tuned..

15Oct/1117

Procon Goes to Sweden!

In order to make sure admin tools are properly supported for the release of BF3, DICE have flown Phogue from his home in Aussie Land, all the way to cold chilly Sweden.

Over the next 2 weeks, while in Sweden he will be meeting and working with the DICE team, in order to move the RCON interface along to a usable state for the launch of BF3.

Phogue and the rest of the Procon team would like to put a special thanks out to Mikael Kalms for all of his efforts working with third party developers for all of DICE’s products.

1Oct/116

Procon for BF3: Development in progress

The beta has begun!

Two days ago DICE and i3D.net set us up with a BF3 beta test server with full rcon access. After initial connection problems everything is up and running now. Testing Procon and iOS Procon with the BF3 server have begun and mostly everything is looking pretty good. Some parts of the remote access interface like the map sequencer remain deliberately locked at the moment – probably to keep us from using Procon to check out the “Caspian Border”. :)

A minor issue is that the BF3 rcon protocol still seems to have some bugs/glitches which result in some player status updates, the ingame-chat and the battle map not working correctly at the moment. According to DICE the next server software update which hopefully fixes some of the known problems will be available this weekend.

Stay tuned for more updates on the blog …